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This is the Hero's Story After All (Jam Version)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Topic | #136 | 3.839 | 3.839 |
Creativity | #142 | 3.817 | 3.817 |
WOWIE! | #300 | 3.204 | 3.204 |
Sound | #334 | 3.108 | 3.108 |
Fun | #400 | 3.118 | 3.118 |
Visuals | #402 | 3.194 | 3.194 |
Simplicity | #586 | 3.172 | 3.172 |
Ranked from 93 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
https://wingless-seraph.net/en/
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Comments
The game gets a bit challenging as you progress, but the level design, art, and music is amazing. I would recommend some sound effects but your interpretation of the theme and story was very interesting. Great work!
A few collision bugs but a nice game nonetheless. Couldn't get through the last level before the boss though.
Thank you for playing. :) and yeah, that was the biggest thing was level 4, I already have the patched post jam version available to play, its linked to on the jam page.
cool idea, posessing different chars, Like it
Thank you for taking the time to play. :)
First of all, THANK YOU for including sound and music volume sliders!
I really like the premise of this game. Seeing a hero's journey from the incompetent villain's eyes is a nice twist. The execution of the game, however, made it pretty difficult. I think the main mechanic of the minions shooting at the hero is at odds with what feels good when controlling a character. I didn't like how when I stopped actively moving a minion, they would turn around and shoot at the hero. I understand this is part of the challenge of the gameplay, so I'm not sure how I would suggest changing it. Maybe there are more minions to control, but when you leave them facing a certain direction they don't turn back around?
I also thought it would be nice if the minions could shoot each other. That was I could body block bullets with another minion. This would create another potential solution for the difficult "double minion spike maneuver" you mentioned below.
It was a bit quirky, but I enjoyed playing your game!
thank you for playing :). And I appreciate the feedback. When I originally sat down to make this, I was gonna give fire control to the player but as I thought about it, how could I incentivise them go shoot so I went with it was just so engraved in them they could not help but shoot at intruders. But I get where your coming from on that. The body blocking was mentioned before, and an interesting idea, there's a decent amount to consider there as well, but it actually work better in a larger version of this game.
I really appreciate the feedback, and for taking the time to play.:) glad you enjoyed it.
You know, this is actually one of the few games I played that I felt understood what the topic of the jam was really about, or at least to me it did. Other games I played had to walk into spikes as a goal and that was simply it, but this one had a good idea in terms of story and gameplay mechanics. The concept could have been expanded beyond just moving around minions though.
It's just the rest of the game... well... ugh it's so frustrating. I got stuck on level 4 too.
Thanks, and that's the biggest thing, I tried to provide people a way to progress on the game page so they could experience the whole game. and I feel terrible I didn't remove the double minion spike maneuver. but thank you for playing, and for the feedback. :)
Nice work with the storyteling, the audio and hitting the theme, definitely fun taking the perspective of the minions! I killed the hero about 12 times before I realized I was doing it wrong lolol, must have missed that part in the tutorial :P
I never *explicitly* told you (the player) that's what you had to do, but I dropped a bunch of hints to that fact. But thank you for playing. :) glad you enjoyed it.
Very cool and interesting take on the theme. Challenging bit all the different reasons. I kept panicking and switching to the wrong minion. I guess if I had a gamepad it be easier to switch mainly because using the same hand to move and switch was a little challenging - though I suppose I could've tested if the arrows work - lol. Love the simplicity yet challenging nature of it and it has humor! :D. Nice work!
Thanks for playing. I am currently struggling with getting the WebGL version to find controllers, but the dl version supports it. and yeah, I'll be uploading an easier version after the jam ends, And I'll be sure to add arrow support for movement. Thank you :)
I really like the mechanic of controlling the minions to let the player win. It's like reverse tower defense. And the idea that an evil minion is so strapped for cash that he allows a hero to "win" is hilarious. Good job!
Haha, I'm glad you enjoyed the game. thank you for playing. :)
very cool idea! and good execution! a bit too hard though ):
Thanks for playing my game. :)
I love the silly dialogues and the sound effects that makes it sound like they are aggressively smashing keyboards at each other. As for the gameplay, it started off super simple but quickly got super difficult as you had to frantically switch between minions to stop them from shooting at the hero. It was a bit too hard for me and ended up getting stuck on level 4.
yeah, level 4 ended up being too much and I already am working on a version where level 4 is shorter and more evenly paced like the rest of the levels. Thank you for playing, and for the feedback. :)
Cool heavy music :)!
Nice unique visual art style and animations.
The concept idea is good and it was fun to play, but sometimes a bit difficult/hard.
Still enjoyed it :)!
Thanks for playing. and yeah, there's one spot that gives people a lot of trouble, a few people have beaten it though, so I'm not the only one that can, but I still have the post jam build I'm working on that definitely has an easier level 4 all around. thank you for playing. :) glad you enjoyed it.
This is a really cool concept. Sometimes the controller enemies tries to hurt the player even when you're controlling them, and that doesn't feel right if you ask me: the player should have full control of the enemy that it's controlling. Plus, it makes the game 10 times harder that it really needs to be :/
Good Game tho, really!!! :3
hmmm, interesting thought. I'll think about this, It might make the game too easy though.. I appreciate the feedback and for you taking the time to play. :)
the dark lord reminded me of the thumb people from spy kids 2.
I suppose I can see how you got there. :) thanks for playing though. :)
Controlling one minion and trying not to kill the player is easy; controlling several that auto-aim is surprisingly hard! I think the difficulty curve should be more balanced, but I understand since it's a 72 hour game jam with not enough time to playtest and polish (much). It's a lot more creative than other games I've played and it's even 3D! I would never even think about making something 3D during a jam. Keep up the good work!
Thank, yes. I know the difficulty spike is a big thing i screwed up on, I already have a version that really reduces the 4th level difficult. Thank you for taking the time to play. :)
I liked the humor! The idea is really creative as well. I definitely found level 4 and the boss fight to be too hard, to the point I had to use "the cheat key" because I wanted to see the end of the story. Balancing is hard in a game jam though, so I get it (our game was also too difficult I think).
thanks for playing. I'm glad you enjoyed playing it overall. And yeah. I already have an easier version of the 4th level in my project. Thanks for the feedback and for taking the time to play. :)
Very creative idea
thank you for taking the time to play my game. :)
Really cool submission! I loved the concept, audio, and art style :D
Thanks for playing my game. :) I appreciate the comment. :)
Really cool concept that fits the theme perfectly!! Also obligatory comment on the cute wiggle animation :P
wiggle wiggle. People have enjoyed the wiggle. Thank you for playing. :)
Hello, first i really liked we tryed to keep hero alive , failure is progress :). It was great idea. I liked the way characthers spoke.. Story was good... but i wasn't able to pass one level, i don't remember which one.. Visiuals were great... Animations were great too :)
I downloaded your game because in webgl it is unbeliveably slow and it's background is missing.. if i didn't download the game i would miss this beautiful game :) But this is really a problem, if someone sees your game they will play webgl first of course and they will think "No, this game doesnt look good, its laggy.." But this isn't the case! Your game was really performant even in my old computer! Visiuals were good too! Idk if am i the only one who had problems with webgl but it really didn't show your real games potential..
Have a nice day!
thank you for the feedback. And your not the only one with webgl issues. But I knew people would be less likely to try. I think the majority of have been fine with wengl. But that's also why I have a dl version, so you can still experience my game. I appreciate you taking the time to play and rate my game. :)
Nice backstory, visuals and the music is good, but I miss some sound effects on some actions like shooting, damage etc... It took me around 10 "victories" till I understood that I was playing the minions and had to "let" him pass, but that's on me and I know that's exactly the theme. I also got stuck on what to do on level 2, but saw your comment on another post. And I can't leave without commenting about the wiggle animation, really cute.
Thank you, I really appreciate the feedback, and for you taking the time to play my game. thank you. :)