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This game has a great concept and was a lot of fun! I'm a fan of city builder games, so to take the opposite approach and actively destruct a city was interesting.

The levels are designed well and the difficulty ramps up at a nice pace. I like that each new power is introduced on a simple level, and its strength can be easily figured out without the need for a text explanation.  I particularly liked the last level, where I had to coordinate my three powers. It showed the game's potential as a strategic/puzzle game.

While playing the first few levels, I would have appreciated info being shown on what a building was when I moused over it. I wasn't sure what the function of the two fish-related buildings were. However, as I played more things made sense. I like that each different type of villager is distinguishable and doing some simple observation teaches you about their behavior.

I was a bit confused by the level of polish, because some things were really well done, like the character art, and some things could have been easily fixed, like the dialogue text.

With a bit of polish and additional sounds, you would have the base for a great game here. Good work! The potential buildings/powers you can add are seemingly endless. I would love to play more levels!

Wow, thanks a lot for a very detailed feedback! :D I agree, the game can use some explanations or introduction, we simply ran out of time :F Can I ask what do you mean by things that could be easily fixed in dialogues? You mean the poor writing (:D) or did you encounter some bug?

Thanks again!

When I typed this, by the dialogue I meant typos and grammar mistakes, but now that I've loaded the game and read the opening dialogue again I realize that it was purposefully done for Odin. I didn't realize that the first time, sorry! I think the rough speaking style paired with the "?!" left a messy impression on my mind. This is extremely nitpicky but I don't know if "!?" would be better or if it would just like neater with a simple "?" Line breaks after sentences and a bit wider text box to fit it all might help things look cleaner too.

Now that you mention it, the writing does feel pretty unnatural. For some reason I'm really hung up on Loki's use of "cannot" instead of "can't." This has devolved into excessive nitpicky-ness though.  Just in general, if you spend more time on the game I would suggest revisiting the dialogue scenes. Sorry for the confusion!

Haha, not a problem, thanks for clarification! Your concerns are totally valid, because: 
1) English in not my native language (but that shouldn't be an excuse I guess, as I'm definitely not the only one :P)
2) The texts were written in the middle of the night in total rush, because deadline were getting closer and there were still so many things to do :D
So yeah, thanks for pointing that out, totally agree there is a room for improvement! :)