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Fantastic artwork and presentation, and super polished for 72 hours! Feeding humans to the monsters was a really fun take on the Overcooked-esque gameplay. Like other people have said, having a timer or some sort of obvious win-state would really help with the pacing of the game, after a while it began to get repetitive. Also I tried to feed an egg to one of the monsters to see what would happen and got a fatal crash (I was playing on the recommended Windows version).

Nice work on this! Definitely seems like an idea that could be expanded on outside of a game jam.

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Thank you very much! I'm glad you enjoyed my artwork!

The lack of pure win state was to make a stronger reference to 'Failure is Progress', as to keep the monster customers happy you would eventually trash the whole cafe, but we ran out of time to really make that obvious, which was a shame as we though the idea was really funny. I would have loved to make some epilogue art, but that's the way the cookie crumbles...

Oh no, that's kinda hilarious! Windows is mainly recommended to avoid a display issue with the web version we found with like, 5 minutes to go, apart from that I believe the builds are the same (but I'm not the person ask on that front!)

Thanks for playing and commenting, glad you enjoyed the game! (Also, snap! Saw your boxing game in the list and was laughing because we spent like an hour+ of planning time discussing a rigged boxing match game xD)