Hi.
The artwork of the game was pretty nice and I liked the concept of the game, like getting your parts back to become bigger, but I think there wasn't much of a difference to the last state. Like, the player didn't get stronger or faster, just bigger (at least, it wasn't notorious that the player became more powerful). So the mechanics, which I found interesting at the beginning, became repetitive over time, and the goal became not something that I wanted to see what happen but more like "let's get this over with".
I'm sorry if this feedback comes as negative criticism or just throwing bad energy. On the contrary, I think that your game with more polish could have had a really good execution for the great and original idea you guys had.
Hope this can be helpful in some way.