Great job. The mecanics feel just right and the animations are solid and cute. The only animation that could be better (I think) it's the one when you land. I don´t think the arms should move that much. It should be short and subtle. I also like the art style that you guy chose and the little event cinematics nintendo style.
Nice work!
Guali
Creator of
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Hola n.n me gustó el proyecto, espero lo hayan pasado bien haciéndolo
El estilo estético está muy loco! me gusta la fluidez de las animaciones y el diseño de personaje. Lo único que talvez yo mejoraría por usabilidad sería que los elementos UI que tiene que ver con el puntaje o los elementos obtenido resalten o se diferencien un poco más del resto. Creo que se mezclan mucho con el fondo. Talvez reduciendo la paleta y guardando ciertos colores solo pa la UI puede servir, un mini consejo que no sé si sirva del todo jeje
También encontré la música buena, pegadiza y muy acorde al juego.
El gameplay se siente fluido y rápido. Onda lo de agarrar las mosquitas y ranas está super bien implementado. También no sé como habrán hecho que las pantallas de arriba cambien dependiendo de donde estás ubicado, pero me imagino que debe haber sido complicado :o pero lo encontré genial.
si que felicitaciones en general :)
Lo único malo es que no pude hacer ni una receta jaja u.u hay una parte que no me funcionaba, lo cual igual es clásico de una gamejam, si que se entiende n.n En específico, no pude mezclar las "pociones" en el caldero, ponía las letras en orden pero no me pescaba la segunda poción. o talvez era yo que estaba haciendo algo mal?
Espero poder jugar una versión mejorada o más completa en algún futuro n.n mucho éxito!!
PD: Lamento el mucho texto, pero hola jeje soy guali. También hago videojuegos e ilustro. jueguen mi jueguito "TileVania" https://guali.itch.io/jiji jiji estoy haciendo una versión mejorada de ese también 1313.
También vean lo que ilustro en https://www.instagram.com/ungualiderincon/
Pero si quieren nomas -.- si no, no me pesquen
Thank you and wish you the best too n.n I'm really invested in what you will come up with next because I already enjoyed a lot playing "Robot Robot" :)
Maybe when I get more pro we can work on a game jam together :) I would really like to participate in the GMTK jam, but it hasn't been announced yet. So maybe to that point, I will be done with my courses and have enough skills to work on a team. Let me know if you are interested n.n
Wow o.o
Thanks for your feedback, it almost made me cry haha I got really motivated to keep working on this project.
For now, I will just continue with the unity course that I'm doing, so I can have enough skills to really make what I want to make and solve the bugs that at this point I don't know how to fix. Once I'm done with that, I think I will take this project again and try to make a more complete and polished game.
But really, thank you for giving me this awesome feedback. I really appreciate it and it helps me a lot. Like, you took the time to really comment on my game and highlight different features of it. So, yeah. Really really appreciate it <3
Great game!! OoO
I loved the concept and the SFX <3
I think I could have had some instructions because it took me a couple of attempts to get used to the mechanics, and the game itself could have been easier because I died too many times for my taste (the block could have given the player more seconds, or just start with more time). But other than that, your game is perfect n.n
Well done!!
Hi.
The artwork of the game was pretty nice and I liked the concept of the game, like getting your parts back to become bigger, but I think there wasn't much of a difference to the last state. Like, the player didn't get stronger or faster, just bigger (at least, it wasn't notorious that the player became more powerful). So the mechanics, which I found interesting at the beginning, became repetitive over time, and the goal became not something that I wanted to see what happen but more like "let's get this over with".
I'm sorry if this feedback comes as negative criticism or just throwing bad energy. On the contrary, I think that your game with more polish could have had a really good execution for the great and original idea you guys had.
Hope this can be helpful in some way.
Thi game is great!
I really like the mechanics of getting different abilities and them changing constantly. The animation was nice. Really like them.
I think it could have been a little bit easier. like, the difficulty could have been raising a little bit slower.
Great game overall n.n Hope you can try out mine too
Thi game is great!
I really like the mechanics of getting different abilities and them changing constantly. The animation was nice. Really like them.
I think it could have been a little bit easier. like, the difficulty could have been raising a little bit slower.
Great game overall n.n Hope you can try out mine too
I love your game!!
The concept's pretty fun of buy and placing but maybe too common in many games (like buying, placing, and then watching how the things you placed work by themselves). But I really like the fact that you control this little artifact and have to be careful not to collide. That made your game so much fun.
I think it's very original and I really enjoyed it. Congrats!
I really like your game. It was pretty fun!
I just didn't understand if the point of the game was just surviving or shooting with each ship each enemy ship that matched its color. I didn't notice any difference, so I just ended up rotating and going in circles the whole time trying not to die. So it got a little bit boring for me.
This is my personal observation so I hope you don't take it personally.
It is a great game and I hope it taught you some valuable lessons. Take care n.n