Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits)

Oh nice, I've been into nonograms recently

Would love to see painting (dragging cursor affects multiple tiles in same row or column) and a one button shortcut for marking dead cells (right click would be best)

Edit: Ok after another round it'd be nice to have numbers go grey as you meet their requirements and to not have to fill in dead cells to check my work. Honestly just go check out PictoQuest. It's easy as hell, but it's smooth to play

Edit 2: Ran into a puzzle with multiple solutions, which was weird. I guess that's legal in nonograms? I know it's not for sudoku. All solutions are valid for finishing though

(1 edit)

Would love to see painting (dragging cursor affects multiple tiles in same row or column) and a one button shortcut for marking dead cells (right click would be best)

I love these requests. It shall be done.

Having the clues automatically grey out as you play is not a planned feature; I haven’t figured out a way yet to make that work in a way that preserves the fundamental reason for this game existing – that is, to have a nonogram game that can be solved ONLY logically, with no cheesing and no guessing and no hints.

Thank you for the feedback, and thank you for playing!

True, I guess if you're not doing 'strikes' then there's no way to penalize random marking. Although it's possible to meet the requirements of a row or column and still be wrong about it

Btw 100x100 absolutely busts the program lol