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(+1)

Thanks for the feedback!

The splatter effect took quite a bit of time to figure out :). Basically, each splatter is a simple particle effect. Every object in the scene has a camera attached to it, which renders these particles into the render texture, which is later assigned to this object.

I'll try to upload the source with more in-depth explanation today/tomorrow, so you can check back then if you're interested :)

Nice! Yeah, let me know if you do.