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Play: The first time I played, I slipped off the log, and the chameleon didn't drop to the floor- instead, I stayed hovering in the air at a skewed position like I was still on the log. I tried to return to the log or some sort of comprehensible position, and instead, my camera clipped through the floor and flew off into space. I also got stuck in the clothes drawer, clipped under the radio and through the girl's feet, and the camera did some strange things while I was inside the yoga mat. (I'm not trying to complain, it's more of a bug report than anything else sdlkfjsfl. ) That being said, I like that there was a reset button in case of jank, it helped a lot. Slightly odd how you can't turn unless you're moving forwards or backwards, it made navigation a real challenge if I accidentally missed the objective. The slow movement of the character itself doesn't feel bad, and it makes sense what with the whole chameleon thing and all, it's just hard to be precise if you have to always be moving forwards. Tongue mode was a little confusing, since the indicator spawns in the middle regardless of where your mouse is at any given time, but I could easily reset my mouse position by leaving and re-entering tongue mode so it wouldn't bump against the edge of the screen so it wasn't too annoying once I figured that out. You might be able to turn that into a feature? But I don't know how.

Aesthetic: The little chameleon is so cute! The general art style is nice as well, low-poly people sometimes look a little uncanny but the girl you made is quite cute. I can imagine a whole house in this style being really fun to explore! The camera's a bit slow when you manually move it, and I like the angles when you climb on things but at times they felt a little too dramatic. I wouldn't want to play in fullscreen for fear of making myself dizzy.

Sound: The music was, indeed, relaxing, and the sound effects were minimal but well-done.

Narrative: You get out, she catches you.

Horny: I couldn't for the life of me get the 'nsfw' switch to turn on on the title screen, but I have an idea of what I missed given a screenshot on the gamepage, probably you just get to look up when she's only wearing a towel. Fits with the general vibes of the game- that is, low-key.

Kink: I'm not sure here. I'm guessing the chameleon isn't actually part of it? It's just, like, a vehicle to justify you being tiny and checking her out. 

Stealth: If it weren't for the nsfw option, this would be a pretty innocent game, so points for that. 

Harmony and Novelty: The weird camera and difficult controls make it frustrating at times, but it's short and forgiving enough not to be too detrimental to the experience, and the idea- not just the whole being a chameleon and using its tongue thing, but like you mentioned in another comment, being able to use the abilities of these different animals- is very interesting.

Final Thoughts: I have no clue how Godot works, so I can't make any specific suggestions regarding how to tighten up the physics. It's probably very difficult to get a 3D platformer working at any capacity, so even though I was detailed about what went wrong, the game's still impressive! If you continue working on this, I hope it goes well :')

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Thank you for this detailed review !

I take good note of the bugs you mention, I might correct these in a post-jam update.

My goal is indeed to come up with far better controls and physics. I'm already working on it but it will take some time...

Cheers !