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Glad to help ;). My comment about the portal is based on the fact that, in my humble opinion, a good puzzle design is one that does not allow the player to solve the puzzle by chance, without realizing it even. For this reason, I don't like the current solution of the portal, because it is enough to carry an object that is obtained without any inconvenience to open it. But, of course, that has to do with personal taste, I think.

Rather, Fred, I wanted to ask you, if you would be so kind, to answer two questions: 1) Is there a way to go through the mine passages or is it just a nod to Adventure? 2) In "Amusing things", you say that you can ask the skeleton about things, but, when I have tried, it does not give me more than a generic answer. Rather, the statue is the one who has several different answers. I am missing something?

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You are right that the mine passages part is just a goof on the maze in Adventure. Likewise, asking or telling the skeleton about something is a single-joke response; the statue is the only one that has varied responses. I would encourage you to ask the statue about lots of topics, and tell me if there are any you can think of for which there should be better answers.

I've thought for a long time about the exit portal in the Great Altar; I was influenced by Doug Egan's Afflicted and similar games where you can just leave at any time, should you want to. I'm still learning about good puzzle design, so I'll have to think about how to make puzzles for my next game that are both satisfying and fit with my conception of how the story should play out.

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Thanks for the answers. I think that the replies of the statue are well done, and they contribute to create that feeling of solitude that surrounds the whole environment. I think those little details add a special touch to the adventure.

Regarding the puzzles: fair enough. I do not know Afflicted. I'll play it once I'm done with Deadline, which I started today. In fact, I'm a relative newcomer to text adventures. I am more familiar with graphic adventures. Maybe that's where my most "gamey" view of puzzles comes from.

If anything, I really enjoyed The Lost Mountain. Nice to see a game in the universe of Planescape (Planescape: Torment is one of the most interesting RPGs I've ever played). I look forward to your future projects.