Hi! Looking forward to buy a version here or on gog.
Manny Belano
Recent community posts
Thanks for the answers. I think that the replies of the statue are well done, and they contribute to create that feeling of solitude that surrounds the whole environment. I think those little details add a special touch to the adventure.
Regarding the puzzles: fair enough. I do not know Afflicted. I'll play it once I'm done with Deadline, which I started today. In fact, I'm a relative newcomer to text adventures. I am more familiar with graphic adventures. Maybe that's where my most "gamey" view of puzzles comes from.
If anything, I really enjoyed The Lost Mountain. Nice to see a game in the universe of Planescape (Planescape: Torment is one of the most interesting RPGs I've ever played). I look forward to your future projects.
Glad to help ;). My comment about the portal is based on the fact that, in my humble opinion, a good puzzle design is one that does not allow the player to solve the puzzle by chance, without realizing it even. For this reason, I don't like the current solution of the portal, because it is enough to carry an object that is obtained without any inconvenience to open it. But, of course, that has to do with personal taste, I think.
Rather, Fred, I wanted to ask you, if you would be so kind, to answer two questions: 1) Is there a way to go through the mine passages or is it just a nod to Adventure? 2) In "Amusing things", you say that you can ask the skeleton about things, but, when I have tried, it does not give me more than a generic answer. Rather, the statue is the one who has several different answers. I am missing something?
Hi Fred, I really liked your game. I liked the prose, which stands out for its clarity and capacity for description; the possibility of several different endings, including the death ones; the way in which the feeling of stopped time is transmitted; and, finally, being able to examine practically all the "things" mentioned. The only point that I would have liked to have more complexity is that of the puzzles, even if I know the game is intended as puzzle-light. For example, [LITTLE SPOILER] the way the "right portal" opens is too easy for my taste. As it is, you can make it appear without realizing that you have found the solution. It would have been better, I think, if it would have been necessary to perform a ritual. That might have involved finding a way to translate the dwarf runes.
I have found two errors which I detail below. [LITTLE SPOILERS] When you read the Volume, at 1115 DR, it says "Expoloratory." When "look through massive cylinder", there is a "." leftover at the end of the output. This next one I'm not sure if it's an error, but sounds strange: when you "kill dwarves with dagger", after the description of what you have done, appears "You attack the crucified dwarves with the steel dagger."
Well, that’s all. Thanks for the game!
Excelente aventura corta. La vi en indiefence y me llamó la atención la temática. Hace tiempo que no me reía tanto con los diálogos en un juego. Aunque no soy español, viví un tiempo en Madrid, y creo que se ha logrado captar el habla de allá a la perfección. Los puzzles lógicos y, si bien sencillos, nunca se sienten totalmente obvios, pues las pistas no son explícitas. Veré de jugar tus anteriores juegos.