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(1 edit)

You are right that the mine passages part is just a goof on the maze in Adventure. Likewise, asking or telling the skeleton about something is a single-joke response; the statue is the only one that has varied responses. I would encourage you to ask the statue about lots of topics, and tell me if there are any you can think of for which there should be better answers.

I've thought for a long time about the exit portal in the Great Altar; I was influenced by Doug Egan's Afflicted and similar games where you can just leave at any time, should you want to. I'm still learning about good puzzle design, so I'll have to think about how to make puzzles for my next game that are both satisfying and fit with my conception of how the story should play out.

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Thanks for the answers. I think that the replies of the statue are well done, and they contribute to create that feeling of solitude that surrounds the whole environment. I think those little details add a special touch to the adventure.

Regarding the puzzles: fair enough. I do not know Afflicted. I'll play it once I'm done with Deadline, which I started today. In fact, I'm a relative newcomer to text adventures. I am more familiar with graphic adventures. Maybe that's where my most "gamey" view of puzzles comes from.

If anything, I really enjoyed The Lost Mountain. Nice to see a game in the universe of Planescape (Planescape: Torment is one of the most interesting RPGs I've ever played). I look forward to your future projects.