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(+1)

 Neat game.

I like the concept.

When I got to the hub I didn't really like how it introduced like 20 different things to me at once. It's not really intuitive. It's obviously in development so it's fine but keep in mind when you show the player a bunch of stuff when they just started like 5 minutes ago. 

Melee weapons seem busted but that could just be me. I was able to kill bosses in like 30 seconds. 

I think there's two bow weapons? I couldn't really shoot them properly straight, they just disintegrated if I angled even slightly down. 

Music is cool.

I'll probably try to get a friend to play multiplayer with me. 

You seem to really like your game and I like your game too. I look forward to your progress! 

You're definitely right about the pacing issue. In the future, items will be unlocked gradually by collecting currency or finding items in the singleplayer campaign. For the purposes of the demo, everything is automatically unlocked for testing purposes.

Melee weapons are a bit overtuned right now. They've always been weak in pvp, so I've been buffing them bit by bit. Might consider weapons having different stats between single and multiplayer modes.

There's only one bow weapon in the game (love bow) and I'm not sure what you mean by disintegrating. Its a charge weapon and doesn't fire very far if uncharged. Also, the projectile is a little hard to see right now, so maybe that's what happened? Also, the projectile can hit allies to heal them, so if you had a summon maybe the projectiles were disappearing when hitting it?

Thanks for playing and giving feedback!