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Hah, you would have hated the old Draginslayer. It was basically a dev weapon that could insta-kill anything within monster level 100, and in the very early versions of the game you could get it as soon as you upgraded your flight skill to level 5 or so.

Your proposals aren't bad - the Draginslayer is pretty massive, and it should feel hefty in more ways than one - but as with any "meta" weapon developers have to tread carefully; generally speaking, players prefer that other things be buffed as opposed to having a popular meta/weapon getting nerfed (unless it's hilariously overpowered, like it used to be prior to V0.1.6).  The more conservative/cautious option would be  the addition/buffing of other weapons to help with balance by giving other viable alternatives around the point where you fight/after you fight Slitherss. That's obviously more work, though, and there's a lot of other stuff to develop, so I guess we'll just have to wait and see what Fish has to say about it.

Thank you for your response, JuiceFiend.

I've been with Juice Galaxy when it was still "World", since 0.0.4. I remember using the Draginslayer back then, getting tired of it soon after I got my brief power rush, because of how unduly potent it is. I put it down and didn't much pick it up for a long time after that.

I admit I was out of it for a brief time, during which 0.1.6 dropped, and presumably entails this nerf you speak of. If what you say is true then I am relieved Fishlicka took a step to nerf it.

Even so, fast-forward to now and I've picked it up and given it a couple of swings in 0.1.8, and it still seems too fast to be either immersive or fair - even keeping in mind the game's generally silly and logic-optional setting. I ordinarily agree with you on "buffing, not nerfing". However, to buff every other weapon would require upscaling the difficulty of almost every other enemy, including bosses, which would be a lot of work after Fishlicka's already done so much making each of those guys.

Editing Draginslayer itself seems the far more feasible task.