In my opinion, as of 0.1.8, Draginslayer has so much power, *and* it has so relatively little in the way of trade-offs, it is essentially game-breaking.
The relative heft and resultant slowness of Draginslayer is... noticeable, at any rate; however in my opinion it's still so light it doesn't quite make it a fair weapon, even with knowing of what you have to do to acquire it.
I would like to place a request to please consider giving the Draginslayer more significant trade-offs, so that other weapons are still worth considering after it becomes available. The two that come to mind for me are:
1. Simply making it heavier, so that it's slower than it currently is; and/or
2. Now that weapons can have randomized stat-changes: Attachment of negative stat-changes, as opposed to the positive that other weapons can benefit from. Speed and flight in particular seem like they'd be both sensible in-world (big, heavy metal plank = slower walk and greater pull down out of the air) and as balancing checks in gameplay.