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(+1)

Not sure why this doesn't have more ratings - it was quite well done!

I really enjoyed the art style and the cheeky "only three colors on-screen at once" use of the restriction. It wasn't super clear what the different emotions did in terms of impact, which I feel was a bit of a missed opportunity if there was supposed to be a difference there (it seemed like there was, based on your description?). The SFX were a bit "blinky" I guess I'd call them - sort of noisy in an arcade-y kind of way, but that stuff is hard to balance, so I get it.

I must say that the dash was a weird inclusion to me. Like, I get it - you want to give the player the option to move more quickly, especially in a world of avoiding many projectiles and traversing a space that's larger than a single camera's view surface. However, when adding something, consider why; if the player has no reason not to press dash, then don't make it a button to press at all and simply make their movement speed higher (here, they don't have a reason not to dash, as the enemies only have collision-boxes, not damaging flags, as far as I've seen). 

Still, the polish here is really nice, and it complimented your emotions mechanic well (could have been even better in terms of mechanical clarity, but you brought something unique already, so..).  

Thank you for the detailed feedback! There are differences in using different emotions regarding bullet speed and rate in the game, but I do agree that it could have been made clearer and more unique from each other. Now that I look back on it, I can see how the sfx can be noisy at times, and there are definitely ways I can easily improve them. I added the dash mechanic for the heck of it and the fact that I see it used a lot in 2d shooter games I've played, so I understand that it could appear unnecessary to other players. Maybe I'll go experiment with its features just to make it more useful or something. I will take everything you put here into consideration and hopefully make the game even more polished and unique. Thank you so much for playing!