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The procedural generation is very impressive! The maps were a little too large though and it was unclear where I was supposed to go. Maybe add a minimap?

(1 edit) (+1)

thanks for the feedback! part of the idea was to leave the goal intentionally vague to encourage exploration.

I ran out of time to flesh this out. I wanted some prefab rooms off of the goal path that contained cool visuals and maybe collectables. If I had more time, my plan was to use lighting as a means to guide to the exit.

👍on the too large maps. With no collectables the number of rooms is too much.

(PS I brought down the rooms from 8x6 to 4x3, and it seems to have a much better vibe)