thanks for the feedback! part of the idea was to leave the goal intentionally vague to encourage exploration.
I ran out of time to flesh this out. I wanted some prefab rooms off of the goal path that contained cool visuals and maybe collectables. If I had more time, my plan was to use lighting as a means to guide to the exit.
👍on the too large maps. With no collectables the number of rooms is too much.
(PS I brought down the rooms from 8x6 to 4x3, and it seems to have a much better vibe)