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(1 edit)

I written these as I play, It's the experience I have with this game


This game got a very charming pixel art! and a nice intro too, 

The game started, I take some time to try to get used to the control

The portrait of the character is very cute

The lighting mechanic is quite interesting, but it’s kind of frustrating trying to find a torch with it since the light from the magic light is not bright enough for me to see where it going so it’s kind of a blind guess and keeps hitting the wall.

The next I notice is how the character near the bottom of the screen, Which makes jumping to the right spot quite difficult because I can’t see what below my feet.

I see a ghost and hit it, Since there’s not really a visual cue that it hurt in any way I almost thought It’s unkillable for a second

I come across the first hazard, I giant hammer thing, I almost got no time to react and it launches me down to the bottom so I have to jump back up, next is the fire hazard I also can’t react to this, It just comes out of nowhere, I recommend at least show the hazard in the safe spot so the player can learn of its existence and how it works first before throwing it at, the player without warning, even if you kind of hint it with red fire, but most player not gonna catch on that, 

next hazard breaking platform, this time I react in time and immediately jump back, but the platform didn’t respawn so I have to kill myself for it to respawn, at least respawn point is generous, okay this part is quite a problem since you can only see the platform when it lights up, You can’t find where the torch is it time before the platform break I have to die multiple time until I can proceed, this where I notice how weirdly unresponsive the jump control is, when you run and jump, the jump sometimes doesn’t work, this seems to be a problem specifically on this breaking platform, I keep falling into the water due to this problem, after many hardships, I pass through the breaking platform part, 

I enter the circus-looking place, It has music! very nice, after passing through a bunch of cannonballs, oh no another breaking platform!

Then after that, there’s place the required lighting torch under the platform with fire hazard to proceed, this is kind of clever actually.

Later come into the part with a lot of jumping down, Since the character is at the bottom of the screen it becomes mostly a leap of faith.

I then come across the boss finally he kind of reminded me of moon lord from Terraria

 This boss, it’s the worst, this guy is gonna be the most inconsistent thing I ever come across.

1st try: this boss seems simple, you just have to light up all the light and the boss will become vulnerable, okay I got its health down in half… wait I light up all the light? Why doesn’t it fall down? Did I glitch it out? time to kill my self

2nd try: Okay maybe it’s fixed now…. wtf Why does it’s chest block my light magic? I’m not going to be able to light all the light!   time to kill myself.

3rd try: I light one of the light.. wait it fall down? I don’t even light all the light, okay time to hit it… Now it’s doesn’t take any damage from the hit???  time to kill myself.

10th+ tries: I’m going insane, It seems most people would give up at this point, but i’m not most people

??th tries : I did it! somehow I can defeat it!, with sheer luck!

I guess the cute character at the is worth it I guess.




conclusion: this really need some playtesting, It’s one of the most flustered I have been but I’m sure fixing these problems, is part of the learning process, This game is almost good, it just needs some fix and polish, keep your head up king 

Thank you so much for the in depth feedback - knowing your thoughts as you played it is super useful for us!

We're really sorry about the experience with the boss. You should be able to shoot straight at the light balls, but the hitbox bugged in a way that wasn't present during our playtesting with others, which is really unfortunate (same with the music). We'll no doubt patch it as soon as the jam voting is over, but thanks for sticking with it to reach the end!

Thanks for all the platforming feedback too! It's our first platformer, and only the second game we have ever made, so this feedback is SUPER helpful to us, thanks so much!