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Based on what I played, I'm going to assume that this game is still unfinished. Going off of that, I'll break down what I thought worked well and what I didn't.

First off, I like the idea of the dynamic camera. It's a good idea, and I like how it snaps in on the classrooms, and back out for larger halls, shafts, etc. The attack power was limited, but it was pretty satisfying to nail enemies with it once I got the hang of it. I didn't fully understand the dash at first, but once I figured it out that works decently too. I like the character animations, and little touches like the dust being kicked up as she runs.

For areas that could use some polish and improvement, the overall control is maybe a little touchy, and the camera, though a cool idea, is a little fast and erratic at times. One odd thing is I seem to start on the roof when the game starts, but if I die there, I teleport to a classroom that seems like a proper starting point. Speaking of dieing, the "S" key deals damage to yourself? Being the key inbetween the left and right keys, that can be a problem.

I made to the point with the floating platforms and laser turrets, but couldn't get any further... the platforming, camera, and barrage of laser attacks were to hard to get by.

Overall, it's rough but has potential! I hope you keep working on it, as I like a lot of what's here. Nice job!


Thanks a lot for testing early and your feedback.

Yeah I am way befind my schedule but I released a fair update today that makes the game more playable.

The S key was intended for debugging purposes and will be removed upon the next update.

I'm still working on it. Please feel free to give it another try from now. I asked @lapspider45 to help me with the soundtrack he did an amazing job at it. And so did the other team members who helped with the visual assets.

Cheers!

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Ok, I gave it another spin! I started at the correct location this time, and that helped everything flow better and make more sense.

The music is really good! It adds a ton to the presentation. Kudos to @lapspider45 for the excellent work!

The boss fight is a nice touch, I don't remember that being there before. One odd thing I noticed is when you hit him, he seems to stand in the air afterwards for a moment? Unless he's supposed to be flying.

I still got stuck at the same place. Once I hit the room with all the spikes, floating platforms, and laser turrets I just can't make any progress. I feel like that area could be notched down in difficultly little bit. (But then again, maybe it's just too much for me.)

Keep up the good work!