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Thanks a lot for testing early and your feedback.

Yeah I am way befind my schedule but I released a fair update today that makes the game more playable.

The S key was intended for debugging purposes and will be removed upon the next update.

I'm still working on it. Please feel free to give it another try from now. I asked @lapspider45 to help me with the soundtrack he did an amazing job at it. And so did the other team members who helped with the visual assets.

Cheers!

(+1)

Ok, I gave it another spin! I started at the correct location this time, and that helped everything flow better and make more sense.

The music is really good! It adds a ton to the presentation. Kudos to @lapspider45 for the excellent work!

The boss fight is a nice touch, I don't remember that being there before. One odd thing I noticed is when you hit him, he seems to stand in the air afterwards for a moment? Unless he's supposed to be flying.

I still got stuck at the same place. Once I hit the room with all the spikes, floating platforms, and laser turrets I just can't make any progress. I feel like that area could be notched down in difficultly little bit. (But then again, maybe it's just too much for me.)

Keep up the good work!