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I had all these thoughts too. A terminal velocity on the falling would be nice. The second boss was really hard, but I took it down after 4-5 tries. It was nice to have a save point right before it. The music, enemy design, tiles and backgrounds were all really nice and all worked together with the candy theme. One thing - it seemed like you could destroy gumball bullets with your attack, but it only worked for me when I lined up absolutely perfectly. The hard stuff would've felt more fair if you could easily destroy bullets with your attack.