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So, besides theme, which was lacking in your game, other than dyign and restarting the level, your game was SOOOO cool.


You had just 4 simple mechanics: spikes, plataforms, darkness (and darkness pits) and moving plataforms. But you exploited these mechanics to the limit.

GREAT! exposition, of all the game that did restart as a plataformer mechanic, yours exploited it to the most, and fulles. Great job there.


Music was simple, but in combination with the way you introduced the game, it really left an impact. That was great immersion and storytelling in a simple manner.


Level design is very clever too, except for the pixel perfect jumps. Id say that if i'd choose something to improve the level design, it would be the addition of coyote time.


Great entry, very solid.


Please play our game!!!