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(8 edits)

I felt like I was playing a JRPG. Oh, the countless hours of grind! The dialogue system was also very nice. It's obvious that whoever made this game put a lot of time and effort into it. But I'll be honest with you: After playing it for about 15 minutes, I kinda got bored of the grind. I feel like if there was more variety, I could keep grinding for longer, just to see those new environments and enemies. (I'm sorry if this is already a thing and I didn't see them because I couldn't beat the boss) But it's totally understandable because we only had 5 days. In fact, I think this was the most logical choice: Quality over quantity.  Delivering a short, solid game with no bugs instead of a huge game that is broken.

The story was also intriguing and made me curious: Who is our character? Who is he? What are these slimy creatures? Why is the boss bigger, and why is he fighting us?

So all in all a very nice game that gets a bit stale after some time, but we can say that for %90 of games made in jams. Keep on rocking!

(+1)

Thanks so much for taking the time to share you thoughts! All of us working on this project are huge JRPG fans, so it was a blast trying to make one of our own.  We definitely wish we'd have had more time to flesh out a few more of the enemies and whatnot that we had planned, but such is the way of a Jam haha.  We may keep tinkering on this one to get some more of that variety in there to help break up the Slime Grind.  Glad you enjoyed it!

(+1)

Thanks for the feedback! I completely agree! Especially after testing through a bunch of times haha. Unfortunately we were just a little too ambitious considering our time frame. Enemies were unfortunately all slimes besides the boss. I think you really only potentially missed out on a little dialogue and maybe some equipment.