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TheNinthThought

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A member registered Nov 15, 2016 · View creator page →

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To add to the bug mentioned here, dungeons also don't remove from the list when you try to forget them. It claims the dungeon is removed but dungeon remains in list regardless.

Thanks for the feedback! I completely agree! Especially after testing through a bunch of times haha. Unfortunately we were just a little too ambitious considering our time frame. Enemies were unfortunately all slimes besides the boss. I think you really only potentially missed out on a little dialogue and maybe some equipment.

Cool idea for a game! I thought it was lacking in content a little bit and I had trouble telling what I was interacting with to progress levels. Very promising stuff though.

I liked the death mechanics in the game! Good use of the theme mechanically. Unsure if it's a glitch but running in to spikes repeatedly filled the screen with player characters. Had fun playing through though.

I really like the mechanic of locking objects in place, I wish there'd been more uses of it but I think that's probably just the time limitation. Had a little bit of stickyness with the edges of platforms that could've been solved with some quick physics materials. All in all good concept, pretty fun.

I encountered a few issues getting through levels related to getting stuck on geometry here and there. I also wasn't sure what to do with the boss on the last level. Good use of the theme as a necessary mechanic.

Really enjoyed playing with your puzzle box! Had a few minor issues with the individual puzzles. Fitting the shapes puzzle seemed to have trouble recognizing when parts were taken out to replace and I felt it was a bit hard to tell where exactly the parts were going to end up according to my cursor. Cat puzzle had a lot of tiny pieces which made it very hard to finish it within the time limit but sometimes it gave me 2 rounds of time to do for some reason. Maze lacked a little feedback for when the puzzle was complete and I kept getting the ball stuck on the side walls. 

Other than those issues though very fun, slightly stressful puzzle game! I thoroughly enjoyed playing it, well done!

This had a lot of the energy of old school flash games I'd play for hours to kill time.  The cannonball hitbox was a little forgiving.  I could hit enemies on my left with my right cannon if I was close enough. Some enemy variety would've been a boon but all around very good.

Change controls option seemed to lock the game for me. Gameplay itself was good though, I liked the scaling difficulty with subsequent playthroughs. Took me a little while to figure out what the glitch pickup was doing for me and wasn't sure of my goals at first but the low difficulty on the first play gave time to figure it out. Was a little loud. Nice little game.

Good use of mechanics to keep player busy. I found the money goal to be a little high for how long it took to earn money. I had trouble stopping thieves due to how slow the progress bar to stop them was. I also discovered that if you're moving when you start activating something you keep moving even without the movement keys held down. The game was good at it's core, I think it would have benefitted from faster pacing all round.

It felt great to move around! I found it a little hard to see the character with the background color being so similar. All around very solid game.

I loved the use of the restart mechanics. The sound design was also very charming to me, the pitter patter of wheels on the ground was endearing. I managed to soft lock myself in one of the earlier rooms by pushing both the boxes I needed up against the wall together and couldn't pull them apart.

Very solid.

Great use of the theme! Gameplay was also satisfying and mechanically sound. I found the player to be a little bit jittery and I couldn't find an in-game way to quit after I'd finished. 

All around really good!

It was a little tough to figure out what was going on at first but everything became apparent over a few plays. I'd have like a music option to make it a little quieter but thematically it really added a sense of urgency to gameplay. I also found myself desiring a restart button or key to speed up deaths sometimes. 

Solid game otherwise though!

I had issues with text rolling past the camera bounds and the bullet noises were a little overwhelming. All around felt pretty polished and visually stunning.
This might just be personal preference but I felt a little slippery for some of the tight corners and small platforms you need to navigate.

While simple I found your game very charming and pretty fun. I couldn't see the score or lives in the web player unless I fullscreened my browser window.

Definitely had that "just one more" quality to some extent.

Thank you for the concise feedback! Story was spread pretty sparsely, Some at the start and some at the end boss but unfortunately didn't have time to do much else with it. There was definitely a lot we learned this jam for what we can improve on next time.

I appreciate the feedback! We definitely ran aground on time so love got spread a little lopsidedly.

It is indeed the physics material. The solution I found was to make a second collider slightly larger than the first above the characters feet and give that material no friction. That way your feet aren't butter but your sides are. There are probably better solutions out there though.

I couldn't get past the second levels "patrol the area objective". I don't the the sensitivity adjustor or exit button work either. Really enjoyed shooting them pill boys though.

There is nothing to dislike here. I love the dings, very satisfying.

Felt really good moving around, found some sprites around I didn't know how to interact with, eg: a hunched over rabbit in a sky maze. I also couldn't seem to exit the game from in the game.

I had the game reliably crash if i clicked on the screen while the opening was happening. I also found it rather dark. Looked pretty darn good otherwise though.

I found it a little disorienting when the squirrel would warp up for his jumps, otherwise great idea.

I found the charater a little overly sticky.

I enjoyed  this, got a little confused by returning to the menu after each level. Does it pick from a random group?

I really enjoyed this little puzzler. Didn't notice the ball counter when I played. I feel like you could sell copies of it with a handful more levels.

Really solid, had some audio cutoffs due to interacting with objects.

Very cool, I found the second level the hardest :p

Got a little disoriented by the boost arrows, had fun though, loved the story.

Hi there! Is there any chance of adding a male protagonist option?