To add to the bug mentioned here, dungeons also don't remove from the list when you try to forget them. It claims the dungeon is removed but dungeon remains in list regardless.
TheNinthThought
Creator of
Recent community posts
Thanks for the feedback! I completely agree! Especially after testing through a bunch of times haha. Unfortunately we were just a little too ambitious considering our time frame. Enemies were unfortunately all slimes besides the boss. I think you really only potentially missed out on a little dialogue and maybe some equipment.
I really like the mechanic of locking objects in place, I wish there'd been more uses of it but I think that's probably just the time limitation. Had a little bit of stickyness with the edges of platforms that could've been solved with some quick physics materials. All in all good concept, pretty fun.
Really enjoyed playing with your puzzle box! Had a few minor issues with the individual puzzles. Fitting the shapes puzzle seemed to have trouble recognizing when parts were taken out to replace and I felt it was a bit hard to tell where exactly the parts were going to end up according to my cursor. Cat puzzle had a lot of tiny pieces which made it very hard to finish it within the time limit but sometimes it gave me 2 rounds of time to do for some reason. Maze lacked a little feedback for when the puzzle was complete and I kept getting the ball stuck on the side walls.
Other than those issues though very fun, slightly stressful puzzle game! I thoroughly enjoyed playing it, well done!
Change controls option seemed to lock the game for me. Gameplay itself was good though, I liked the scaling difficulty with subsequent playthroughs. Took me a little while to figure out what the glitch pickup was doing for me and wasn't sure of my goals at first but the low difficulty on the first play gave time to figure it out. Was a little loud. Nice little game.
Good use of mechanics to keep player busy. I found the money goal to be a little high for how long it took to earn money. I had trouble stopping thieves due to how slow the progress bar to stop them was. I also discovered that if you're moving when you start activating something you keep moving even without the movement keys held down. The game was good at it's core, I think it would have benefitted from faster pacing all round.
I loved the use of the restart mechanics. The sound design was also very charming to me, the pitter patter of wheels on the ground was endearing. I managed to soft lock myself in one of the earlier rooms by pushing both the boxes I needed up against the wall together and couldn't pull them apart.
Very solid.
It was a little tough to figure out what was going on at first but everything became apparent over a few plays. I'd have like a music option to make it a little quieter but thematically it really added a sense of urgency to gameplay. I also found myself desiring a restart button or key to speed up deaths sometimes.
Solid game otherwise though!