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Thank you so much for your feedback!
Really regret not catching that tutorial text bug at the health stations, and really sorry about the soft locks. Will take note to playtest my game a bit more in the future, I think i didnt plan my time for doing stuff in this jam really well so I ended up not play testing as much.
Quite a few people have commented on the fall speed and after replaying the game and feeling the character controller again I agree with how fast it is falling, will change the script to have the character be more "floaty" when it stops jumping and have a terminal falling velocity put in place.
Will also make SFX one of the priorities in the next jam I get myself into, havent dabbled in that before so was a bit hesitant doing that here.
Once again thank you for the feedback!