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(+1)

This is a really cool concept! The auto-battling element adds an interesting twist, where you have control over the "shape" of the map and where your character stands, but not much else. It's a bit of a double edged sword though, I wish I had a better sense of what each "?" was likely to spawn rather than it being complete luck of the draw. Still, very cool stuff!

(1 edit)

Thanks for playing and the feedback! ❤️ The spawn rates aren’t completely random. There is a weighted pool of possible things for both the big and the small question mark for each of the six levels. Both can be good or bad (or or sometimes somewhat neutral) but I think giving up any more information about them would like moot the point of having them be ”hidden” at all. One of the big ones is always the staircase and the rest are chests or bosses (and later on or rarely allies). The small ones have less variety on possible spawns based on levels (well except for different mobs) and also offer less impactful rewards in the form of pills.