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I really enjoyed the mixing of the overhead sections with the jumping sections. While I only made it to my destinations because of luck, I started to get an idea of how the building was laid out by the time I ended up running out of energy.  The visual style was very nice.

One bug I ran into was that sometimes the sprite for the character would not be facing the right way when I entered a jumping section. When it was facing the wrong way it would sometimes disappear when I jumped.

Yeah, I hated not being able to add energy refills. I had time left to do so but my job ended up taking up the remaining time I had. I knew it would probably take people a while to figure out the layout. That's why I set the timer and energy limit to be massive (relatively speaking). 

I'm glad you liked the visuals. Yeah, I was lazy on that bug issue. I just didn't bother to tell it to update the location upon entering a new area, but that's something I should've done.