Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

There's no simple way - damage from an attack is not stored, it's just calculated and applied immediately in a method that the sound effects do not have access to. If I think on it I might find a workaround, but it won't be pretty.

Oh, alright. Thanks for getting back to me on that! If it doesn't work, it's not really a problem. I was just curious about it is all.