Sorry for the late reply.
Yeah you nailed Castlevania's feel very closely, that's always good in my book.
I'm now very curious about the movement gimming and how stuff will work around it, sounds really interesting.
Have you tried using "stolen" sprites and animations as placeholders until you get the real assets? It could help you a lot with the stuff that's difficult to code without a visual reference.
Anyway, the project sounds really promising so I think you will find an artist eventually.
Viewing post in Project Peg-leg 0.17 jam comments
saw this the other day, wasn't sure what I wanted to say, then forgot about it
the movement gimmick will involve being sort of grounded
I've looked all around for sample versions, free versions, preview versions, any way of getting the sprites I need, they're just not there; I'm going to try some ghetto rotoscoping of myself doing the required movements