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One small gripe that I had with the game was that I didn't have enough time to ready the tutorial text while also testing the mechanics. Maybe you could make it so that the text stays there until we dismiss it somehow. I'm personally very bad at bullet hells, but nicely done!

(+1)

Thank you for your feedback.

The tutorial is one of the many things i would have spent more time on. But it was my first godot project and i lost a LOT of time figurine out how to do things. But i learned a lot of things and my next projects will benefit from it.

I can certainly relate to that. It was my first Godot game too and it felt like I was spending more than half my time googling stuff. The next game is definitely gonna be better...except I'm sure I'm gonna broaden the scope and get myself into trouble! :)