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Yeah, the lack of incentive is really preventing it from being a game IMO, and the one thing I wish I had figured out. The only ideas I had were either grading based on number of moves taken, or having other cars blocking your path as the houses came back. The first sounds a bit boring/frustrating to me, and the added problem of dynamically deciding fair goals. The later sounded more interesting, but the main blocker was switching to a two lane road and the added complexity of programming that. I wasn't sure if that really sounded fun or not so wasn't sure if it was worth the effort to code. Still might be fun to code though.