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It's Garbage Day's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #33 | 3.500 | 3.500 |
Graphics | #39 | 3.300 | 3.300 |
Theme | #43 | 3.300 | 3.300 |
Fun | #55 | 2.650 | 2.650 |
Accessibility | #55 | 2.550 | 2.550 |
Overall | #59 | 2.721 | 2.721 |
Controls | #65 | 2.400 | 2.400 |
Audio | #76 | 1.350 | 1.350 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
v3.2.3.stable.officia
Wildcards Used
N/A
Game Description
It's your first day as the town garbage collector and no one is home. Collect trash to restore the city.
Source
Unsure
Discord Username
yammosk
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Comments
Cool idea, I liked the art you used for the game.
Really nice procedural work on the world generation.
Is the Daily map seeded using the date or how exactly does that work?
Thanks! Glad you enjoyed it.
Yeah, for the daily map it basically is taking 00:00 GMT of the current day and making that the seed for the randomizer.
and then in the reset function itself
That's a really cool idea. I'll remember that for next time i'm generating level maps 馃榾
I like the idea, but the controls were a bit frustrating for me. I seemed to press the wrong button on every turn!
I hear that! Same even for me. I think I want to switch to mouse controls for that reason.
Not sure if mouse is the best option but you could definitely experiment with that. I was also thinking of doing it consistently with the arrow keys, like pressing right would always turn right, from the point of view of the driver.
That's an interesting idea. I thought that would be more confusing since that would be changing directions relative to the play as you moved, but that would be easy to try out.
I'm a firm believer that there is no such thing as a bad concept, just poor execution. This game has great execution of a rather niche concept. I recall you mentioning that most of the project was just you having fun testing stuff out, but I think it made for a pretty nifty idea. Pretty sure I got progressively worse lol, but I know I could have done much better, but there wasn't any real incentive to do so. With some elaboration I think it could make for a more enjoyable and complete feeling game. Still, was fun. I enjoyed the aesthetics too.
Yeah, the lack of incentive is really preventing it from being a game IMO, and the one thing I wish I had figured out. The only ideas I had were either grading based on number of moves taken, or having other cars blocking your path as the houses came back. The first sounds a bit boring/frustrating to me, and the added problem of dynamically deciding fair goals. The later sounded more interesting, but the main blocker was switching to a two lane road and the added complexity of programming that. I wasn't sure if that really sounded fun or not so wasn't sure if it was worth the effort to code. Still might be fun to code though.
Really cool idea, I enjoyed it. If you expand on it after the jam maybe put in some chill music and sound effects.
Cool game :D
Really nice game. Enjoyed it :)
I love how the houses come in as the garbage goes away! Such a nice touch.
Nice little game. I think it鈥檚 kind of turn based (?) so I found the jerky movement a bit strange, but I played through a couple maps. Add some chill garbage collecting music and sound, and I鈥檇 definitely play more.
Yeah, the thought was to have it pause when it is doing a pickup, you'll notice it doesn't when there is no "trash". It sounds like that didn't translate very well though. Originally I was going to have the trash animate into the truck but never got that good enough to put in. Really appreciate the feedback!
Oh I totally didn't get that. yeah if this were more clearly turn-based I feel like that would make the game better, especially as the game did seem to be tracking how many "turns" I took lol
That's a good suggestion. It will tell you if you do all of them, but putting it in the UI might help. I was also thinking of making it mouse-based, and letting you plot it out a bit to make it less tedious.
EDIT: Also have the animated items working now for post judging. Hopefully that makes the stopping more obvious.
Controls aren't working for me at all (I press the keys and nothing happens even though I'm focused on the game). Idk why since other people have clearly gotten it to work.
That's a bummer. I used the default `ui_right`, `ui_left`, etc input ma, but maybe there is something for me to look into.
Weirdly, when I played the game later the controls worked fine. No idea why it didn't work earlier! Once I was actually able to play, I had fun.
Nice game!
You made garbage day way more fun than I would have expected. As for music as mentioned below, soundimage.org has some *high* quality free stuff if you're willing to give the guy who runs it credit.
The game itself was pretty smooth. The HTML build took me quite a while to load on my machine, but I doubt that's because of your game. Was this in GLES3 though? If so, might be better to export HTML in GLES2 for people like me with potatoes. :) Overall, I liked it and feel like it could be turned into a pretty interesting little game.
Thanks for the comments! I will check out that site. I also didn't know that about GLES3 so I'll note that for the future.
It may be a game about trash but it is certainly not trash :) The movement worked well and felt fluid, and I enjoyed the concept of it. Some audio, at least background music, would be nice though.
Definitely let that slip. Thanks for the feedback. I'll try to add that for the post-judging update.