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Thanks. Yeah, I realize in retrospect that the compass was a bit irrelevant from the viewpoint of the player (made more sense in my original design).  I was trying to duplicate the camera of Zelda Gameboy games, but unfortunately did not make it very successful for the side-scroller sections. I had hoped to fix issues like the UI and energy refills. Both I wanted to really work on more, but ran out of time due to work. I tried to work around the UI issue by having those carpets in doorways, but it definitely was a poor workaround.

I'm glad you liked the graphics and variety - I am heavily inspired by 2D Zelda games and other Gameboy games. I love the low resolution and find it easier to work with. I was going to just stick with only physicists and mathematicians for names, but then I quickly realized the building has too many workers, so I had to include TV characters, college friends, etc. Haha.