I really love the art style you went with! With the people wandering around, the desks, and the atmospheric sounds, you really nailed the office vibes. That being said, I feel like for a game so focused around navigation, you could've done with more ways of telling areas apart. I understand that this being a gamejam, it's not really feasible to make lots of landmarks, but maybe it could've been a good idea to colour code the hallways? I found myself getting them mixed up a lot, it might've been easier to remember if I could be like "oh right, Einstein is past the blue hallway". By the way, I gotta say, the name of the company being Dijkstra and the bosses all being scientists was a very cute idea. Good work overall!
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I really like that color code idea! Definitely better than what I tried. I tried to add dialogue to random NPCs that would help, like saying which floor they're on and which boss they're closest to, but I'm not sure if it was obvious that random NPCs can be talked to. I'm glad you liked the art style and the overall vibe. And I appreciate you liking the names. I always really liked graph theory and other similar concepts when I took discrete mathematics in college, so I was glad when I found a way to implement Dijkstra's algorithm. It isn't too involved from the aspect of the player, but it was heavily used in me making sure the general layout was decent enough and that every combo had a path.