When making some base actions, there's sometimes fun to be had in expanding that to other play spaces.
For instance, a mechanic as mundane as "pick up" and "put down" can be reserved for more things than treasure transport.
Such as: ammo transport!
Just be mindful of how much more work each slight feature-expansion may bring to the table. In this case, I had to get some logic for cannon controls + articulation up and running those this proof of concept.
TODO: create an explosion, and maybe some NPCs.