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(+1)

Heck yes, that was really awesome. I grabbed a friend on their birthday and said hey let's do a random co-op game that was just made!

Random thoughts:

  • Tests your communication.
  • The two player coop is what makes this game work.
  • Little lenient details like if you click the camera just a bit too early it still works (Maybe?)
  • Amazing use of the palette.
  • Love how it gets super dark and the map changes when you're on the last item. Kinda felt like feeling the walls in the dark trying to find the way out.
  • Flashlight click is very satisfying.
  • Throwing the box around felt a little clunky at times
  • One time we were able to throw it over a wall - not sure if intended but we died trying to find where we threw it.
  • Forcing standing still is a pro move.
  • Tag-team  aspect is great with the two different roles.
  • Slick visuals as always.
  • Better feedback from the flashlight perspective on what's happening with the camera. Maybe some visible effect on the enemy. Though it makes sense that you have to learn to trust your cameraman. Depends on what type of gameplay you're going for. Seems like the story is less about teamwork and more about this one individual so I'm not sure which style to lean on.
  • Wasn't picking up which part was the dream, unless the whole thing is a dream?

We had a lot of fun :)

(1 edit) (+1)

Oh dang, detailed! Thank you so much! 

Button pressing early was definitely intentional, I wanted to be a bit lenient to mitigate some frustration after some early testing. And the whole thing is designed as a erotic shame-riddled nightmare.

Thanks so much for all the feedback / notes. I kind of want to go through them line-by-line, but I feel like I'd come across as circlejerking & petty simultaneously somehow ;p. Seeing your detailed comments here on everyone's games is heartwarming. : )