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I think you could do without combat entirely if you made some sort of a game around the trading. My understanding is that, as long as there is a way to succeed and a way to fail at objectives within the game, it has a "mechanic for determining outcome of certain situations". Combat is just a convenient example of base-line conflict resolution. I'm not the judge but that is my interpretation :)

Okay Thanks! :) I think trying to gain enough money for a day to stay alive is good objective, but i could add some more