The character animates really well and I absolutely love the little particle effect when they die. I feel like there's a lot of potential here, but the precision required is a little too high. there is absolutely NO room for error. It does result in a lot of very cool near misses where you make it only a couple of pixels away from being crushed, but it also makes the game incredibly frustrating to play.
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Thank you for your Feedback ! :D
i completely understand you, its kinda frustrating But that's the point of the game, well that's why i said its all about picking the Right Time ! and the right Jump time, if i gave the ability to have free time around the map, the game wont be challenging any more honestly, because its going to be kinda easy and the whole map effects wont matter because you already got free time, Thank you for your sweet comment <3