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(+1)

I love the visuals and the sound is pretty good. Also the overall idea is very cool. But it's too difficult.  Getting hit comes with too big a penalty, combined with the very strict time limit to find your next kill (especially as a human), you just run out of enemies you can use to rank up. The timer is the real issue, as even just reading the text takes long enough to level down again.  I restarted every time I ranked down to skeleton as there just wasn't enough enemies to rank up. After a few restarts I was too frustrated to continue.

Thanks for the comment! I have a problem with balancing, so I completely agree with you. The timer is supposed to be very short so that the player has to be constantly fighting and adapting their play style, but apparently it didn't work out as well as I hoped.

(+1)

perhaps resetting the timer on damage rather than kill might have helped... it's a really solid concept for a game, and just a little balancing will make it very fun so I hope to see some udpates after the jam :)

Thanks for the suggestion. And yes, I will probably update it after the jam in one way or another. :-)