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Thanks for the comment! I have a problem with balancing, so I completely agree with you. The timer is supposed to be very short so that the player has to be constantly fighting and adapting their play style, but apparently it didn't work out as well as I hoped.

(+1)

perhaps resetting the timer on damage rather than kill might have helped... it's a really solid concept for a game, and just a little balancing will make it very fun so I hope to see some udpates after the jam :)

Thanks for the suggestion. And yes, I will probably update it after the jam in one way or another. :-)