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Mixing a platformer with an isometric point of view is an interesting idea. The only problem was that jumping on the platforms was really difficult to time, and moving was a little confusing. I was stuck on level 3 for sooooooo long, and even though I wanted to give up, I still did it. However a few things I liked are the music, the concept, and the funny little speech bubbles. One thing that was really annoying though was having to go push the button after every attempt. I really can't think of a good way to fix that problem except to maybe put the button right in front of the player in the beginning. Overall, I still had fun, so nice work. And why do we hate Simon so much? what did he ever do to us? We are the ones that brutally murder him after every level.

Good point there! maybe we are all Simon, and we hate each other! - 

On matters related to the game, mixing iso with platformer was more complicated than what I thought. I spent a looott of time just to get a "decent" collision detection for when the player lands on the lava.

I decided to add the button just for the player to drag the attention to the TV screen while the pattern was shown, I could have place it in a better position though.

Many thanks for your feedback, I appreciate it. And I am glad you enjoy the game :)