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There are some incredible choices done with this game that I absolutely love. First, being able to not only change your color palette, but  create your own and use it in game is incredible. Secondly, I adore the  look of how the colors cut through the main surface and create this awesome glowing effect across different layers. So cool! I would love to see how this was made if you plan on doing a devlog. Ultimately I had a couple issues with the gameplay part of it...for one I couldn't really avoid enemies that I could tell. It seemed like the main strategy was just to do a hail mary, run out to grab the parts and heal before the cogs could kill you. The second is that the high score goes up whether or not you're collecting things, so the ideal method to get the high score is to just let my game run for an hour and then screenshot it for everyone to be impressed.  I t didn't seem like there was too much to the game either. It was endless it looked like, but the story made me think there was an end somewhere. Oh well. Overall though, wonderful job. I really enjoyed this one!

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Thanks for the detailed comment! I'm glad you liked the palette choices, that was definitely my favorite thing to put in the game.

I wasn't planning on making a devlog, cause I wouldn't know what exactly to put in it, but it's definitely in my mind now that you mention it.

 Confusion on how exactly to avoid the cogs seems to be a common complaint with the game (something I would like to fix at some point perhaps), but you can avoid the cogs by hiding behind trees.

The high score goes up because if you wait too long the factory will begin to die. If the factory dies you won't gain health until you get it more gems.

And sorry about the ending, that was a feature we planned on adding, but we never got around to it.