This is a very polished and fun jam game! I liked getting to pick the pallet, that was a very nice touch. (my favorite was Candy) I thought the gameplay loop and graphics were superb, but I had a bit of a problem with how enemies were handled. It was helpful that the watchtowers were lit up where they were, but I felt like it was strange their searchlights casted no light of their own. What kept happening to me was I would walk up to a tower while it's light was facing away from me, and by the time I saw it the search light had swung around and saw me because I was already in its perimeter. The buzzsaw enemies also popped out of nowhere and killed me before I had time to do anything multiple times. I thought the audio fit with the game and its feel very well. Overall, extremely well executed with just a few small issues. Great job!
Play game
Fuel's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio/Music | #1 | 4.347 | 4.500 |
Overall | #3 | 3.906 | 4.043 |
Overall | #3 | 3.795 | 3.929 |
Art/Graphics | #3 | 4.416 | 4.571 |
Fun/Engagement | #6 | 3.381 | 3.500 |
Theme | #7 | 3.588 | 3.714 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- This game was a soft break for my eyes and eats. The minimalist art, music, sounds, and mechanics just all worked together. Issues: -The game eventually gets to an end point where the enemy saturation is so high that you can't leave the safety of your home base. Creating a sort of "maximum high score". Overall, Very much enjoyed this game as a break for my brain. Would make for a very pleasant phone game, where the player followed your finger. 🤔
- Congratulations on your completed entry into the Fireside's first ever Game Jam!
- Very unique and interesting animation style. High points for that. The music and SFX were very cute choices. A simple survival gameplay is tried and true fashion, but it did feel limited in it's scope of area you can transit. I scored it low for theme as it felt more just staying alive than rejuvenation. It was unclear what was going on or what I was supposed to do, and I had to watch the trailer to understand. Overall, there was highpoints for animation and music, and certainly for creativity. Good job.
Did you work alone, or as part of a group? (If in a group, list their names)
Enzo Gray, Lightspeed6
Disclose if you used any public domain assets or not.
didn't use any
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