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I used this tool https://github.com/bruvzg/gdsdecomp

I have some Godot Engine background so it allowed me to make sense out of the output. The only thing I had trouble with were the STEX files which I didn't even try to convert to readable formats due to the lack of time. I doubt that there's anything worth looking for anyway so I'm going to leave it as it is.

I've also had some troubles with a couple of the stex files, but since the game is so small it's pretty easy to figure out what the textures are and if there are any textures we haven't seen.

Bark003_1K_Color.jpg

Bark003_1K_Color.png -- these 2 are the tree bark textures, I think one of them is just unused.

cracks.png -- the cracks that appear on your screen when you die

Ebar.png -- energy bar (full)

Ebarbottom.png -- energy bar (empty)

Finale.png -- most likely the text that gets revealed after pushing all 5 buttons

Ground.png -- the ground texture for the trees

icon.png -- just the godot logo

Instructions.png -- I assume it's the thing that shows you the controls

Leaves.png -- tree leaves

Noise.png -- the texture that is used for concrete

Pain.png -- probably gets used when you get hit, this one actually converts to png and its an outwards white gradient  fading into read around the edges of the screen

Purchase goods.png -- should be pretty obvious

Rosetta.png -- probably the text that says 'the quick brown fox jumps over the lazy dog'

Saggitarius.png -- the enemy black hole thing

soft noise.png -- the texture that is used for benches

Very soft noise.png -- the texture that is used for the gem things that light up when you push the buttons (unless I read the file wrong)


these are all the textures in the pck

Hey, throwaway, A1S1 came out.