I think the game is very well thought out, I think with music and polishing (like collision sounds) would really shine! But I'm really bad at platformers, I got frustrated at level 5 after diying repeatedly ;__;"
My feedback on the difficulty: some were a piece of cake and, in the middle, there were two levels that are very hard in comparison to the others. It's like the difficulty isn't gradual but it randomly spikes up and then lowers. The 5th level requires mastery of jumps you haven't developed yet in previous levels because jumps were almost not required. Anyway it was fun!
Viewing post in A Platformer Trial of Colors jam comments
Thanks! I am planning to add music soon. Lol, I thought the levels might be too hard for beginners. I had rearranged the levels around a few times (Level 6 used to be Level 5, Level 4 used to be Level 7, and vice versa) so I created Level 5 in between Level 4 and Level 5 (which is now 6). Rearranging the levels around again, I thought would be difficult for me since I would have to go back and edit stuff relating to those levels. I thought Level 5 would be an easier level though since you only need good timing (to fall into the teleporter and then go left). Levels 6 and 7 are definitely harder, though, lol. Levels 8 and 9 are puzzle levels, but Level 10 is very hard, lol. So is Level 11. Level 12 is also a puzzle level (but very complicated so you will need to go through trial and error) and Level 13 is a combination of both puzzle and skill, lol, and Level 14 is a teleporter puzzle. I was making the levels based on ideas I thought of while trying to make them difficult and spent a lot of time bug-fixing (such as on Level 14 where I couldn't get the teleporters to connect to each other). Even on Level 13 and Level 18, I felt like rage-quitting on my own levels even though I am a pro at platformers! xD So you get the idea, lol. But thanks again!