Nice concept for a game. I developed a similar system for one of my games where the protag can decrease (or increase) their anxiety meter by interacting with objects in the environment. Just like my game though the MP system feels underbaked. Every object you interact with gives you a +1 MP boost. It would have been interesting if some interactions could actually decrease your MP. Also I would have liked to see more actual gameplay.
Overall decent presentation with the assets. There were a few passability issues where I was able to walk through solid objects. In the apartment you can actually walk onto the top layer doing this. These issues could have been caught with a little more testing. Solid effort overall and has potential. I've been wanting to make a game about a depressed hero that struggles to do basic RPG hero tasks myself so I'm fully onboard with the concept.