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Ah no I'm working in Godot, and still pretty new to it. I like it though. I'm getting quite comfortable botching things together, so now I want to start learning how to do things properly, and develop efficient systems etc. The game jams really keep me motivated to learn more

Ah, gotcha. That's good that it's helping you want to learn; that crunch can definitely bring out some great ideas or workflow.  Although in a different engine, there are some general points here that may help you. I'm sure some of them can be translated over to Godot in some shape or form. 

https://twitter.com/Azurexis/status/1375857898925010959