Ah thank you for playing! :))
Taylor Jones
Creator of
Recent community posts
I'll be honest, the last day is perhaps a little overkill on the traffic – so well done for making it even that far! Thanks for playing, and for your feedback. To be honest, we did struggle to keep to the theme as our game concept evolved (perhaps it is now more about 'spotting' than 'discovering') but we gave it our best shot!
Wow, this game kinda surprised me. I really like the light-throwing mechanic, though the character's physics were pretty difficult to control.
I really appreciate your effort to cover a real + gritty topic, I tried to do something similar with our game. However, I would say that I was a little surprised when the first WWI slide popped up – it was a bit unexpected after the playful tone + cute character of the platformer!
You might want to consider re-designing the platformer a little to reflect the WWI theme, so that the WWI storyline feels more connected to the gameplay. Just a suggestion!
A very cool game – I'm impressed by the level of detail, and the fact that you would go so far as to create multiple 'cases'. Also the dialogue is pretty entertaining! Considering the game is so fleshed out, it would have been nice to have slightly more user-friendly UI (for example, an 'X' button in the corner of the 'Suspects' screen is a more obvious symbol for 'close menu' action). Still, I can tell that making this would have been a lot of work, so kudos to you!
Haha nice game, kinda funny. I would recommend that you think about how players will experience your game for the very first time, though – we are thrown into the game without knowing the controls (until we die). It would be helpful for there to be a 'start screen', or for the game to start paused, until you are ready to go!