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I'll get through the negatives really quick, because I have a bunch of positives afterwards. The dying mechanic just seems a little off. Like I'll be moving and maybe have a decent indicator that there's something behind me - then it'll just say that I'm Dead. With no accompaniment or measurement of progressively dying, just being dead right off the back just seems... unwarranted? And sometimes the respawning is a little broken. When I died in the first area and respawned, I was stuck in an endless loop where the creature was right at the spawn with me and constantly triggered the death state.

Now let's get to the positives. A massive round of applause to your sound designer(s) and character designer(s). The sounds kept me captivated from beginning to end and the stingers were well-placed and kept me right on my toes. And those creatures... I wasn't exactly sold on the first one, but when I saw the spider coming right at me and that sick abomination in the cave. Oh yeah, you had me after that. Well-done. Gameplay also felt fairly good as well. Walking and running felt okay and I never felt like I was walking in a bunch of circles to find the next objective.

With a little bit of fine tuning, this probably would've gotten a perfect score. But for now, it was just shy of perfect. Well done.

if you have time and a chance to check out our game jam game, Black Blizzard, I would greatly appreciate it: https://itch.io/jam/screamortality/rate/978095

Deep and Accurate.