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Thank you, a comparison with Limbo sure is the best compliment we could hope for ;)

You're right, unfortunately we ran out of time before we could polish the movements.

(1 edit)

The order of Polish if you have free time on the next jam.

1 - Audio, is the most important polish you can have if your game already have decent mechanics.

2 - Feedback : All the things you do should give player usefull information  : Just look at all the interactions on detail and provide feedback to the player all the time.

3 -Tutorial : Is the way to engage the player into the game and show him the basic mechanics... dont think about a huge tutorial you culd just crete a waiting room to test all controls and then start the game.

 Short game with constant  feedback  and game feel >  Huge game full of content and no propuse.

A game is a succession of small meaningful choices

Thank you for the detailed feedback, this is great food for thought, much appreciated!